Here’s how a Level by Wealth setting might work: It also might create some interesting intra-party dynamics as to loot distribution, equipment sale, and consumable usage if level was pegged directly to wealth-on-sheet rather than EXP being awarded at acquisition. It might make for a very interesting, old-school feeling game to have high lethality but a story set to encourage the PCs to think their way around the opposition to get its money. For complete parity, you could just use the Wealth by Level chart (p. It turns out, if you gave out 1 exp for every 1 gp the party is awarded, you’d stay fairly close to the suggested relationship between wealth and level (the party’s wealth spikes to double the expected amount towards 10th and then shrinks back to 94% of standard by 20th). Out of curiosity, I ran the suggested Wealth by Level guidelines against the EXP to level chart. I was thinking about how old school D&D awarded EXP primarily based on the GP value of treasure, not on kills: you were encouraged to figure out how to get the monsters’ loot without having to fight them, if at all possible.
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